In this post I will write about what I intend the game to be like and perhaps some things that I have planned to make. This post will likely be quite disorganized.
This game is made with the Warcraft III engine. I am the sole maker of this map, with other people occasionally helping me out.
Defenders of Tranquility is a survival game where the primary objective is to defend a huge ent named the "Ancient One". As time goes on, the enemies get more powerful and new ones appear. If the Ancient One dies, then the game is not lost instantly, but enemies get more powerful and you'll have one less fighting person.
As it is now, the Ancient One has a rudimentary AI and casts some mass effect abilities.
Currently the enemy waves are hardcoded. In the future I intend to make them come in a random order, as this would increase replayability.
The development goal as it is today is to finish the Void Rogue class and start working on another one. Other things can be done in parallel, but they are not thought out yet and thus shouldn't be started.
I want to remake the terrain and perhaps add some secondary bosses to reward players for making choices, such as whether everyone should focus only on defending the ancient or should some players also hunt the secondary bosses.
The theme of the map is foresty, with some signs of demonic corruption.
No comments:
Post a Comment